Blade ward 5e wikidot

This magic sword's blade is fashioned from a horn o

Components: V. Duration: Concentration, up to 1 minute. The first time you hit with a melee weapon attack during this spell's duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Additionally, if the target is a creature, it must succeed on a Strength ...Wizard: Bladesinging. Bladesingers master a tradition of wizardry that incorporates swordplay and dance. Originally created by elves, this tradition has been adopted by non …

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Revenant Blade. Source: Eberron - Rising from the Last War. Prerequisite: Elf. You are descended from a master of the double-bladed scimitar, and some of that mastery has passed on to you. You gain the following benefits: Increase your Dexterity or Strength score by 1, to a maximum of 20. While you are holding a double-bladed scimitar with two ...Steel Wind Strike. Source: Xanathar's Guide to Everything. 5th-level conjuration. Casting Time: 1 action. Range: 30 feet. Components: S, M (a melee weapon worth at least 1 sp) Duration: Instantaneous. You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range.Sickening Radiance. Source: Xanathar's Guide to Everything. 4th-level evocation. Casting Time: 1 action. Range: 120 feet. Components: V, S. Duration: Concentration, up to 10 minutes. Dim, greenish light spreads within a 30-foot-radius sphere centered on a point you choose within range.Broth of Needful Fortitude. Dagon's Oil. Elixir of Wakefulness. Extract of Dual-mindedness. Flying Balm. Golden Elixir. Hardening Polish. Interplanar Paint. Iron Elixir.Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails the save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.Kiss of Mephistopheles. Source: Unearthed Arcana 40 - Revised Class Options. Prerequisite: 5th level, eldritch blast cantrip. When you hit a creature with your eldritch blast, you can cast fireball as a bonus action using a warlock spell slot. The spell must be centered on the creature you hit with eldritch blast.Gust. Source: Xanathar's Guide to Everything. Transmutation cantrip. Casting Time: 1 action. Range: 30 feet. Components: V, S. Duration: Instantaneous. You seize the air and compel it to create one of the following effects at a point you can see within range: One Medium or smaller creature that you choose must succeed on a Strength saving throw ...Shadow Blade. 2nd-level illussion. You weave together threads of shadow to create a sword of solidified gloom in your hand. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 psychic damage on a hit and has the finesse, light, and thrown properties (range 20/60).Components: V, S. Duration: Concentration, up to 1 minute. You have resistance to acid, cold, fire, lightning, and thunder damage for the spell’s duration. When you take damage of one of those types, you can use your reaction to gain immunity to that type of damage, including against the triggering damage. If you do so, the resistances end ...From Player's Handbook, page 218. Abjuration cantrip Casting Time: 1 action Range: Self Components: V, S Duration: 1 round You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. Classes: Bard, Sorcerer, Warlock, Wizard Subclasses: Cleric (Arcana Domain ...Tenser's Transformation. Source: Xanathar's Guide to Everything. 6th-level transmutation. Casting Time: 1 action. Range: Self. Components: V, S, M (a few hairs from a bull) Duration: Concentration, up to 10 minutes. You endow yourself with endurance and martial prowess fueled by magic. Until the spell ends, you can’t cast spells, and you gain ...Link to patreon, merch shop, discord and twitter:https://www.patreon.com/Packtactics?f...https://discord.gg/Sh28ZN8PExhttps://twitter.com/Pack_Tacticsshttps:...Spell Name School Casting Time Range Duration Components; Blade Ward: Abjuration: 1 Action: Self: 1 round: V, S: Booming Blade: Evocation: 1 Action: Self (5-foot radius)Rod, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a warlock) While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. This bonus is determined by the rod's rarity. In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use ...War Caster. Source: Player's Handbook. Prerequisite: The ability to cast at least one spell. You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.Spiritual Weapon. Source: Player's Handbook. 2nd-level evocation. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 ...Warlock. Wizard. Cantrip Abjuration. Casting Time: 1 action. Range: Self. Components: V, S. Duration: 1 Round. You extend your hand and trace a sigil of warding in the air. Until the …Borrowed Knowledge. Source: Strixhaven: A Curriculum of Chaos. 2nd-level Divination. Casting Time: 1 action. Range: Self. Components: V, S, M (a book worth at least 25 gp) Duration: 1 hour. You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency.5th-level conjuration. Casting Time: 1 action. Range: 90 feet. Components: V, S, M (a golden reliquary worth at least 500 gp) Duration: Concentration, up to 1 hour. You call forth a celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial Spirit stat block.Red Wizard Blade. Source: Dungeons and Dragons - Honor Among Thieves. Weapon (dagger), legendary. Forged by Red Wizards using a secret process known only to them, this grim steel dagger draws its power from the Negative Plane. When you hit a creature with a melee attack using this magic dagger, the target takes an extra 3d12 necrotic …This cleric spell list includes optional spellWhen you use Blade promo code BRIANF& F you and TPG wi Duration: Concentration, up to 1 minute. You create a blade-shaped planar rift about 3 feet long in an unoccupied space you can see within range. The blade lasts for the duration. When you cast this spell, you can make up to two melee spell attacks with the blade, each one against a creature, loose object, or structure within 5 feet of the blade.Cause Fear. Source: Xanathar's Guide to Everything. 1st-level necromancy. You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become frightened of you until the spell ends. The frightened target can repeat the saving ... The warforged were built to fight in the Last War. The first wa You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failed save, the creature takes 1d6 thunder damage. At Higher Levels. The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).Until the curse is broken with a Remove Curse spell or similar magic, you are unwilling to part with the weapon. Whenever you attack a creature with this weapon and roll a 1 on the attack roll, you suffer the effect of a Polymorph spell for 1 hour, rolling on the table to determine your new form. attuned llk very-rare weapon. Dragon Fear. Source: Xanathar's Guide to Every

This wizard spell list does not include optional spells available from Tasha's Cauldron of Everything or spells from the Unearthed Arcana playtests. For the complete wizard list, see Wizard Spell List. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level. 6th Level.Bard Spell List - DND 5th Edition. This bard spell list includes optional spells available from Tasha's Cauldron of Everything. For the bard spell list without optional spells, see Core …Mass Blade Ward Mephitic Croak Mist of Wonders Negative Image Orb of Light Poisoned Volley Power Word Kneel Repair Metal Reverberate Rolling Thunder Rotting Corpse Sanguine Spear Sculpt Snow Shade Shadow Adaptation Shadow Puppets Shadow Tree Shadow's Brand Shadows Brought to Light Sheen of Ice Shifting the Odds Slither Snow Fort Snowblind ...Vorpal Sword. Source: Dungeon Master's Guide. Weapon (any sword that deals slashing damage), legendary (requires attunement) You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage. When you attack a creature that has at least one head with this weapon and roll a ...

Blade Ward has one specific use – to protect your squishy character from taking any bludgeoning, piercing, and slashing damage. That means you should use it right as you are at the cusp of dying in the middle of melee combat. And even then, you might not be safe! But when you have a situation spell, you need to keep that specific situation in ...Range: 60 feet. Components: V, S, M (a miniature platinum sword with a grip and pommel of copper and zinc, worth 250 gp) Duration: Concentration, up to 1 minute. You create a sword-shaped plane of force that hovers within range. It lasts for the duration. When the sword appears, you make a melee spell attack against a target of your choice ...…

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. Duration: Concentration, up to 1 minute. You create a blade-sh. Possible cause: On a failed save, the creature takes 1d10 damage of the type associated with you.

Link to patreon, merch shop, discord and twitter:https://www.patreon.com/Packtactics?f...https://discord.gg/Sh28ZN8PExhttps://twitter.com/Pack_Tacticsshttps:...Power Word: Heal. Source: Player's Handbook. 9th-level evocation. A wave of healing energy washes over a creature you touch. The target regains all its hit points. If the creature is charmed, frightened, paralyzed, or stunned, the condition ends. If the creature is prone, it can use its reaction to stand up. This spell has no effect on undead ...1. A polished crystal sphere; when you clutch it in your fist, a telepathic voice recites a story in your mind. 2. A teardrop pendant made from polished shell; when you hold it, you see the image of a young Riedran man. 3. A six-sided crystal die; when you roll it, you feel a surge of emotion for six seconds. 4.

1. A polished crystal sphere; when you clutch it in your fist, a telepathic voice recites a story in your mind. 2. A teardrop pendant made from polished shell; when you hold it, you see the image of a young Riedran man. 3. A six-sided crystal die; when you roll it, you feel a surge of emotion for six seconds. 4.Some deities inspire their followers to pitch themselves into a ferocious battle fury. These barbarians are zealots - warriors who channel their rage into powerful displays of divine power. A variety of gods across the worlds of D&D inspire their followers to embrace this path. Tempus from the Forgotten Realms and Hextor and Erythnul of ...On a failed save, the creature takes 1d10 damage of the type associated with your Chromatic Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). You can use your Breath Weapon a number of times equal to your proficiency bonus, and ...

War Magic is a feature for the Eldritch Knight archetype of figh Mordenkainen Presents: Monsters of the Multiverse. The Feywild is home to many fantastic peoples, including fairies. Fairies are a wee folk, but not nearly as much so as their pixie and sprite friends. The first fairies spoke Elvish, Goblin, or Sylvan, and encounters with human visitors prompted many of them to learn Common as well.Broth of Needful Fortitude. Dagon's Oil. Elixir of Wakefulness. Extract of Dual-mindedness. Flying Balm. Golden Elixir. Hardening Polish. Interplanar Paint. Iron Elixir. Range: 30 feet. Components: V. Duration: Up to 1 minute. You Fighter: Eldritch Knight. The archetypal Eldritch Source: Player's Handbook. 2nd-level transmutation. Casting Time: 1 action Range: Touch Components: V, S, M (a handful of oak bark) Duration: Concentration, up to 1 hour You touch a willing creature. Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of what kind of armor …You know those little packets that you often find packed in a shoebox or with a moisture-sensitive gadget? The ones that say "Don't Eat" and "Throw Away"? Those are silica packets,... Flames Of Phlegethos. Source: Xanathar's Guide Casting Time: 1 bonus action. Range: Self. Components: V. Duration: Concentration, up to 1 minute. You move like the wind. For the duration, your movement doesn't provoke opportunity attacks. Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit.Link to patreon, merch shop, discord and twitter:https://www.patreon.com/Packtactics?f...https://discord.gg/Sh28ZN8PExhttps://twitter.com/Pack_Tacticsshttps:... Wizard: Bladesinger. Bladesingers master a tradition of wizardry 6th Level. • Bones of the Earth. • Conjure Fey. • Druid Grove. • FSickening Radiance. Source: Xanathar's Guide to Everything. Blade Ward is useful at early levels and gives the artificer some breathing room until they start gaining proficiencies. Pass Without A Trace is a massive boon to an artificer's build, obscuring some potentially terrible stealth rolls, as Dexterity is often looked over in favor of Intelligence. Bladesinger Wizard AMERICAN FUNDS THE GROWTH FUND OF AMERICA® CL Alternatively, you destroy fog in a 30-foot cube within range. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st. Spell Lists. Cleric, Druid.Immolation. Source: Xanathar's Guide to Everything. 5th-level evocation. Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 7d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell's duration. Druid. Whether calling on the elemental forces of na[Hill Dwarf. As a hill dwarf, you have keen senses, deBlade ward was an abjuration cantrip spell that ga Fighter: Rune Knight. Rune Knights enhance their martial prowess using the supernatural power of runes, an ancient practice that originated with giants. Rune cutters can be found among any family of giants, and you likely learned your methods first or second hand from such a mystical artisan. Whether you found the giant's work carved into a ...Faerie Fire. Source: Player's Handbook. 1st-level evocation. Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10 ...